My Work:
I was the primary Level Designer and Environment Artist on the Likasi Tower Horde Mode map.
For Level Design, I was responsible for designing the room to support many different lanes and encounter combinations, using hive splines to define gameplay areas and adhere to the art direction, placing spawn points, and ensuring good collision and navmesh for enemy AI.
As an Environment Artist, I was responsible for placing all hive splines, decals, and first pass lighting and vfx. I was also responsible for the majority of the set dressing in the room.




