Jon Marchand - Level Designer
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Restock Turrets

Elsewhere

 

My Work:

I was the primary Level Designer for Restock Turrets from paper map to completion, and worked closely with the Environment Artist, Rogelio Delgado, to contribute some art and lighting direction to help visually define the many different combat lanes.

I was responsible for designing the room to support a fully omnidirectional combat space, allowing many different encounter and enemy compositions. I designed each lane to have it’s own identity and positioned them so players were required to move around the space to get full sightlines on enemies spawned there. Since our goal was to deliver on the fantasy in the Aliens film of having emplaced turrets mow down Xenomorphs, I built each lane as a sort of turret shooting gallery to make them feel more satisfying to restock. This was a challenging map to build as the construction of each lane affected the lanes adjacent to it in some way. It required planning and careful execution, and felt more like fitting together a puzzle than other levels I’ve worked on.

I was also responsible for placing all spawn points, setting up NavMesh, refining collision, and doing first pass lighting.