

Design Goals
Provide a challenging, multi-step puzzle to serve as a skill check.
Showcase the usefulness and function of the upcoming upgrade the player will receive for completing this level.
Introduce new visual language that communicates to the player when a device is powered on.
Provide the most challenging platforming sequence in the game up to that point.
Responsibilities
Note: This level was originally designed by a different member of the team, but required a full redesign since we needed to remove a frustrating gameplay interaction from the room. My design is unrecognizable from the original.
Completely redesign and rebuild level from paper map to final shipping quality.
Observe play tests live from several Twitch streamers.
Script all gameplay events in level.
Serve as art director and lighting artist.
Perform general QA and ad hoc play testing.