Jon Marchand - Level Designer
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Test Room 6.3

Test Room 6.3

Design Goals

  • Test player’s mastery of all mechanics in a sort of “end boss fight” for the game.

  • Showcase theme of destruction.

  • Lean heavily into the “twitch shooter” feel of puzzle platforming present in parts of earlier levels.

  • Demand precision and quick reaction time from the player.

Responsibilities

  • Design and build level from paper map to final shipping quality.

  • Script all gameplay events in level.

  • Place all assets within level.

  • Serve as art director and lighting artist.

  • Perform general QA and ad hoc play testing.