



Design Goals
Test player’s mastery of all mechanics in a sort of “end boss fight” for the game.
Showcase theme of destruction.
Lean heavily into the “twitch shooter” feel of puzzle platforming present in parts of earlier levels.
Demand precision and quick reaction time from the player.
Responsibilities
Design and build level from paper map to final shipping quality.
Script all gameplay events in level.
Place all assets within level.
Serve as art director and lighting artist.
Perform general QA and ad hoc play testing.